About us

STFC PhD is a free community site for Star Trek Fleet Command: combat log breakdowns, cheat sheets, Crew Finder, simulator and a Library of every officer, ship, hostile and mechanic. It is made by Sudo and Quasel, both members of the official STFC Creator Program.

Sudo

Sudo

Lead developer and primary decision maker for STFC PhD. Builds the parser, the simulator and the Library.

Quasel

Quasel

Executive green producer. Makes Quasel's cheat sheets and is famous for being a guest star on other creators' streams.

Q&A

From the STFC Creator Spotlight interview.

How long have you been playing Star Trek Fleet Command? (Sudo)
5+ years.
What got you started making STFC content? (Sudo)
I love understanding a game on a deep level and helping / teaching others, so I started hanging out in Discord and learned crewing, combat mechanics, rep levels etc. Then passing that on to help others.
What kind of STFC player are you? (Sudo)
Officer/build theorycrafter, alliance helper/teacher.
What is your favorite ship in the game, and why? (Sudo)
Tribune. When I started playing it was something I never thought I'd be high enough ops to see, but the ship ability was so cool that I created a Google sheet to calculate the extra shots at various levels as a % increase vs the baseline (even though I was like ops 20 lol).
What is your favorite officer, crew, or character in STFC? (Sudo)
5 of 11. I maxed her pretty early compared to others (I got multiple lucky pulls). At the time extra loot AND mitigation was an amazing combination, and while she isn't captain on many crews like she used to be, she's still useful all these years later for loot and still has great stats.
What part of the game do you enjoy the most? (Sudo)
I enjoy the puzzle of a new hostile. What crew, tech, or ship is best? Can I figure it out beforehand in my head?
What part of the game makes you want to throw your phone into a nearby nebula? (Sudo)
Anything that has a long wait before it starts. Group armadas without speedups, group waves trying to get enough to join, etc.
What is one quick tip or trick you think more players should know? (Sudo)
Keeping shields up vs hostiles is typically the single biggest impact in combat (you take 5x more damage without shields). So if you're losing shields, adjust crew for more shield regen (Spock, Seska, Kim etc).
What is an underappreciated but valuable loop in the game? (Sudo)
NX for maxing PIC Hugh (for hull repair).
What is one mistake you see newer players make all the time? (Sudo)
Thinking that officer stats are more important than officer abilities (or just not knowing officer abilities).
What is one piece of advice you would give to someone trying to progress more efficiently? (Sudo)
Listen to content creators, and tools like Spock's Club to understand the game. It can be overwhelming if you don't.
What is a mechanic, loop, ship, officer, or system that you think is misunderstood? (Sudo)
Hull repair. Going from 85% hull repair to 95% hull repair is not 10% better. It's (up to) 3x better.
What is one thing you wish someone had explained to you earlier in your STFC journey? (Sudo)
How sub-rounds in combat work.
What type of STFC content do you usually create? (Sudo)
Advanced mechanics, PvP/battle logs, tools (websites, sheets, calculators, etc).
What makes your content different from other STFC creators? (Sudo)
I focus on deep analysis of combat and combat mechanics.
What kind of player are you usually trying to help with your content? (Sudo)
Ideally everyone. Other content creators and advanced players are the easiest, but I want to help newer or more casual players understand by giving them good tools that show them what happened and how to improve.
What is one video, stream, guide, or post you are proud of? (Sudo)
Sankey mitigation chart on my site.
What topic do you want to cover more in the future? (Sudo)
Show more of the why and not just the what in the tools to help players reason about the game.
What is your hottest STFC take? (Sudo)
In-game combat log is almost useless in today's game due to how complex battles are now.
What is one thing you think STFC does really well? (Sudo)
Depth of gameplay. Hundreds of officers, ships, and unique hostile abilities keep things interesting.
What is one thing you think STFC needs to improve? (Sudo)
Users currently lack, but need, good in-game feedback about where their account is progression-wise and if they are ready for the next Ops level.
What ship, loop, or feature deserves more love from the community? (Sudo)
DTI. Officers and other rewards are super useful in the store.
What is one STFC hill you are willing to die on? (Sudo)
Daily pulls should not be an hour-based cooldown, but reset with events so I can do my pulls at any time during the day without it getting pushed back the next day when I log in later one day.
Who has helped you most in your STFC journey? (Sudo)
In the early days I learned the most from QuirkyZombie and Ripper to understand game mechanics.
What do you enjoy most about the STFC creator/community space? (Sudo)
How collaborative and willing to help each other everyone is.
If your STFC playstyle had a warning label, what would it say? (Sudo)
Balanced on a razor's edge. Do not copy unless you know what you're doing.
Finish this sentence: “You know you play too much STFC when…” (Sudo)
You're annoyed that your meeting at work will mess up your pull timers.
If you could add one completely ridiculous thing to STFC, what would it be? (Sudo)
A fully integrated combat analysis suite with fully indexed combat log storage and export across all platforms.
Anything else you want the community to know about you? (Sudo)
If you have ideas on anything I can do with my platform to make our ecosystem better, I'm happy to discuss how I can help.
How long have you been playing Star Trek Fleet Command? (Quasel)
5+ years.
What got you started making STFC content? (Quasel)
Honestly, scratching my own itch, and who doesn't want to do grunt work for and with JulesVern!
What kind of STFC player are you? (Quasel)
Miner/progression planner, armada enjoyer, event grinder, officer/build theorycrafter, alliance helper/teacher, casual but dangerous, other.
What is your favorite ship in the game, and why? (Quasel)
Northstar, back when one ship did it all and raiding meant something.
What part of the game do you enjoy the most? (Quasel)
I do love me a good challenge, figuring out the most effective way to get the job done with all the treasury I hoarded!!!
What is one piece of advice you would give to someone trying to progress more efficiently? (Quasel)
Use the community tools! From next.spocks.club to plan your progression, to stfc.phd to analyse the battle logs and crews, or stfc.pro to see tons of statistics!
What type of STFC content do you usually create? (Quasel)
Livestreams, tools (websites, sheets, calculators, etc).
What makes your content different from other STFC creators? (Quasel)
It's green!
What kind of player are you usually trying to help with your content? (Quasel)
Everyone that wants to understand what's going on in the game!
What is one thing you think STFC needs to improve? (Quasel)
Tech! The best design falls flat if it doesn't work.
What is your favorite community moment from STFC? (Quasel)
There isn't a single moment, it's the ongoing excitement!
What do you enjoy most about the STFC creator/community space? (Quasel)
The cooperation between all of us, especially between the tool creators!
Anything else you want the community to know about you? (Quasel)
Who knows ;)

STFC Creator Program

Sudo and Quasel are both members of the official STFC Creator Program, run by the Star Trek Fleet Command team for the game's content creators. About the STFC Creator Program

STFC Hub Discord

Our Discord, the STFC Hub, is where the community asks questions, shares logs and hears about new tools first. Join the STFC Hub

Credits

STFC PhD is built with a lot of help. Thank you to the people and sites behind it.

Ideas and input

Helped steer the tools with ideas, questions and honest feedback.

  • JulesVern — Always ready to help, and full of thoughtful input that made the tools better.

Videos

Showed players what the site can do.

  • Nigelrovers — Made all the videos that walk players through our site and tools.

UX design

Shaped how the site feels to use.

  • Cousin Greg — Built a mock-up of the whole site and brought a wealth of ideas on how it should feel.

Game data

Nearly all of the game data the site is built on.

  • LightBull — Generously shares the data that nearly every page here reads.

Maps

The maps our tools are drawn on.

  • Gherkin — Drew the territory map the Territory Map is built on.

Data sources

Sites whose data powers our tools.

  • dataflash.space — Its data powers the raid cheat sheet.
  • ChronoX — Runs stfc.pro, which tells the Territory Map who holds each territory and puts player names on imported logs.