The Surge
Concept · Game mechanic
A three-minute alliance hunt started in a Surge system: its Surgewalkers come in rising levels from the system’s own, and the alliance scores by defeating them.
A Surge is started in a Surge system by activating its Hostile Spawner, which costs 100 Veilshards (earned from the Hostile Harbinger daily goal in the Veil). Starting one needs Operations 71; once it is running, every member of the starter’s alliance can join, whatever their level, and the starter earns bonus points.
A Surge lasts three minutes. Its Surgewalkers spawn at the Surge system’s own level and keep coming at higher levels as it goes on. The game data lists the Surgewalkers in the Surge systems at the system’s level only; the higher levels are listed nowhere, so the Library places them in the same Surge systems.
Every Surgewalker defeated scores points. Rewards follow both the alliance’s total and each player’s own share: Surge Fragments, refined in the Refinery’s Support tab, progression materials for specialty ships, and for 7-star ships Primordial Plasma, which some 7-star combat research needs.
See also: SURGEWALKERS