Hyperthermic Decay

Modifier · auxiliary

Hyperthermic Decay this ship inflicts on its opponent. While it is active, the opponent loses this percentage of its MAXIMUM hull at the start of each round, before any weapon fires — straight to hull, with no standard or isolytic mitigation, Apex Barrier or shields in the way. The tick lands after that round's hull repair and is not part of the damage the next round's repair restores. The target's Hyperthermic Stabilizer subtracts its own percentage first. Its duration follows the ability that grants it, so a combat-start grant for one round ticks once while a round-start grant ticks every round; against a large decay a ship is gone in a fixed number of rounds whatever its defenses.

Canonical key
HullMelt
Game code
82001
Subsystem
auxiliary