Isolytic Damage

Modifier · offense

In short: A separate damage pool mitigated by Isolytic Defense, sized from standard damage by two brackets: the isolytic bonus and the cascade bonus.

A damage pool dealt alongside standard weapon damage that ignores standard mitigation and is reduced by the defender’s Isolytic Defense instead; the remainders then merge for Apex Barrier and the rest of the pipeline. Ships have none of their own: it is sized from the shot's standard damage. "Isolytic Cascade Damage" is the same modifier, feeding a second term of one equation: whole shot = standard × (1 + isolytic bonus) × (1 + cascade bonus), and isolytic damage is what that adds to standard. Both brackets start at ×1, so either alone produces isolytic damage and neither is "the multiplier": a bonus does most in whichever bracket is smaller. Damage never goes below 0.

Canonical key
IsolyticDamage
Game code
707
Game name
CLIENTMODIFIERTYPE_MODISOLYTICDAMAGE
Subsystem
offense
Badge shorthand
Iso Dmg

Isolytic damage is dealt as its own pool alongside standard weapon damage. It ignores standard mitigation; instead it is reduced by the defender’s Isolytic Defense. After each pool is mitigated on its own, the remainders merge and continue through Apex Barrier and the rest of the pipeline together.

Ships have no isolytic damage of their own: it is sized from the shot’s standard damage. "Isolytic Damage" and "Isolytic Cascade Damage" are the same modifier in the data, feeding two terms of one equation: whole shot = standard × (1 + isolytic bonus) × (1 + cascade bonus), and isolytic damage is what that adds to standard. Neither bracket is the multiplier and neither is the additive one: both start at ×1, so either alone produces isolytic damage, and a bonus does most in whichever bracket is smaller. Damage never goes below 0, however far cuts take a bonus.

See also: Isolytic Defense, Mitigation Pipeline