Officer Ability effectiveness

Modifier · auxiliary

Multiplies the value of every other Officer Ability on the bridge, so a 120% bonus turns a −30% ability into −66%. Three limits decide what it reaches: only abilities that trigger in combat qualify, so on-launch and passive ones are untouched; effectiveness stats never boost each other; and any level gate on the booster (Pike works on hostiles level 70 and under) applies normally. The captain's own synergy is already folded into the value being multiplied — a captain reading 40% alone reads 120% with a synergizing officer beside them, and the multiplier is taken from the second figure, not the first.

Canonical key
OffAbilityEffect
Game code
15
Game name
CLIENTMODIFIERTYPE_MODOFFABILITYEFFECT
Subsystem
auxiliary
Badge shorthand
Off Abil Eff