Polaron Mitigation

Modifier · defense

In short: Cuts the damage your ship takes from Polaron weapons: each hit loses M / (50,000 + M), so 50,000 points halve it. Polaron skips every other defense, so this is the only one that counts against it.

Reduces incoming Polaron damage, dealt by Polaron weapons: a weapon subtype of its own beside Energy and Kinetic, which only hostiles carry so far. It follows the same rule as Infusion Mitigation: every 500 points raises the Polaron damage a ship can take by 1%, so each hit loses M / (50,000 + M), and 50,000 halves every Polaron hit. Polaron skips every other defense (standard mitigation, Apex Barrier, crit mitigation and shields), so this is its only reduction, and what gets past it lands on hull. Flat points sum first; a second term scales that sum, so total = flat points x (1 + scale), the way Infusion Capacitor Spike scales the capacitors. The flat points start at 0, so a scale adds nothing to a ship with no flat Polaron Mitigation. On flat points it scales them exactly: Planetfall Ortegas’s 5,000 alone cut every Polaron hit by 9.091%; with Planetfall Kirk’s maneuver (+100%: its 20% plus 40% synergy each from Ortegas, Science, and Planetfall Scotty, Engineering) they became 10,000 and cut 16.667%.

Canonical key
PolaronMitigation
Game code
94006
Game name
CLIENTMODIFIERTYPE_POLARONMITIGATION
Subsystem
defense
Badge shorthand
Polaron Mit