Shield Health (max)
Modifier · defense
The shield pool, and like hull it stacks in two groups that multiply rather than one sum: base × (1 + Σ passive) × (1 + Σ combat). The combat group scales off the start-of-combat value, which is also the basis shield regeneration works from. Losing the pool does not stop Shield Deflection from working — they are different stats. A boost at combat start (Soran's Trilithium's +800% against players) is not in a combat log's maximum shield: it lands once, at the start of round 1, as value × that maximum added to the shield, the logged starting shield already includes it, and each round's Shield Health restored stays a share of the unboosted maximum.
- Canonical key
- ShieldHPMax
- Game code
- 60
- Game name
- CLIENTMODIFIERTYPE_MODSHIELDHPMAX
- Subsystem
- defense
- Badge shorthand
- Max Shd HP