Shield Health (max)

Modifier · defense

The shield pool, and like hull it stacks in two groups that multiply rather than one sum: base × (1 + Σ passive) × (1 + Σ combat). The combat group scales off the start-of-combat value, which is also the basis shield regeneration works from. Losing the pool does not stop Shield Deflection from working — they are different stats. A boost at combat start (Soran's Trilithium's +800% against players) is not in a combat log's maximum shield: it lands once, at the start of round 1, as value × that maximum added to the shield, the logged starting shield already includes it, and each round's Shield Health restored stays a share of the unboosted maximum.

Canonical key
ShieldHPMax
Game code
60
Game name
CLIENTMODIFIERTYPE_MODSHIELDHPMAX
Subsystem
defense
Badge shorthand
Max Shd HP