Shield Health restored

Modifier · defense

Restores this percentage of the starting shield pool at the start of every round, round 1 included, before that round's first shot, and it is uncapped — the shield can climb far past its pool, and across N rounds the effective shield throughput is base × (1 + rate × N). A combat log's starting shield (the CSV summary's Shield Health, the journal's initial_ship_shps) already has every round's restore added, so the restore per round is (that start − the pool) ÷ rounds. A restore has no duration, so one that fires at combat start (Chrono Deflector, described "for 3 rounds") lands once, in round 1. Distinct from abilities that restore a flat amount of shield HP scaled off officer stats, which add direct HP and do not compound with fight length.

Canonical key
ShieldHPRepair
Game code
16
Game name
CLIENTMODIFIERTYPE_MODSHIELDHPREPAIR
Subsystem
defense
Badge shorthand
Shd HP Rep