Shield Mitigation

Modifier · share of damage sent to shields · defense

The routing share: of the damage that survives the pipeline, this fraction lands on the shield pool and the rest on the hull (shp = S × total, hhp = (1 − S) × total). While the pool has any HP left, the routed share is absorbed whole: the shot that empties it is mitigated in full and the combat log records that full amount as shield damage, the pool stops at 0, and none of it carries over to the hull. Hull takes the whole shot only once the pool is already empty when the shot lands. The base value is a property of the ship’s Shield component. It changes where damage lands, never how much there is. Driven to zero, shield damage stops entirely even with the pool untouched. The value is clamped to 0–100% after every change is added up, so a change can be spent against headroom above 100% or below 0 before it moves anything. A change that fires every round adds a new stack each round, each lasting its own duration, so a permanent per-round cut to an opponent keeps deepening round over round rather than holding at one value. Changes triggered by hits land at the end of the sub-round, after the attack that triggered them. Cutting an opponent's routing is worth only as much as the damage it moves onto the hull while the shield pool is still up to absorb it: against a pool that empties early it changes little, and a cut that deepens each round is worth more the longer the fight runs.

Canonical key
ShieldMitigation
Game code
76
Game name
CLIENTMODIFIERTYPE_MODSHIELDMITIGATION
Subsystem
defense
Badge shorthand
Shd Mit