U.S.S. AKIRA

Ship · Federation · Interceptor · G6

Designed for quick insertion and even faster escape, the Akira-class is one of Starfleet’s most versatile and maneuverable vessels.
Ditching the usual saucer-secondary hull-nacelle design, the Akira resembles the early NX class, an image of a simpler time. However, don’t let this nostalgic design fool you, this vessel is more than capable of keeping up with any modern opponent.
In its brief tenure in Starfleet’s forward fleets, the Akira-class has seen a staggering amount of combat in decisive battles such as the Battle of Deep Space Nine, the First Battle of Chin'toka, and the final conflict of the Dominion War, the Battle of Cardassia.

Released in
M60 · Ent-E 1 (from game ids)
Faction
Federation
Hull type
Interceptor
Grade
6
Rarity
Uncommon
Ops to build
63
Build cost
150 blueprints · 364 Σ-Dilithium · 43.4K Σ-Tritanium · 2.65K 6★ Common Refined Crystal · 9d to build
Build requirements
SHIPYARD level 63
Full repair cost
648 Σ-Dilithium · 49.86K Σ-Tritanium · 2d 10h to repair
Crew slots
seat 1 at level 5 · seat 2 at level 10 · seat 3 at level 20 · seat 4 at level 35 · seat 5 at level 55 · seat 6 at level 65 · seat 7 at level 70
Officer bonus (at most)
Attack +3K% · Defense +3K% · Health +3K%
Forbidden tech slot
opens at tier 2
Chaos tech slot
opens at tier 2
Active abilities
Field Repairs, Ship Cloaking, Automated Combat Protocol
Territory store
G6 Uncommon FKR Blueprint Parts