U.S.S. AKIRA
Ship · Federation · Interceptor · G6
Designed for quick insertion and even faster escape, the Akira-class is one of Starfleet’s most versatile and maneuverable vessels.
Ditching the usual saucer-secondary hull-nacelle design, the Akira resembles the early NX class, an image of a simpler time. However, don’t let this nostalgic design fool you, this vessel is more than capable of keeping up with any modern opponent.
In its brief tenure in Starfleet’s forward fleets, the Akira-class has seen a staggering amount of combat in decisive battles such as the Battle of Deep Space Nine, the First Battle of Chin'toka, and the final conflict of the Dominion War, the Battle of Cardassia.
- Released in
- M60 · Ent-E 1 (from game ids)
- Faction
- Federation
- Hull type
- Interceptor
- Grade
- 6
- Rarity
- Uncommon
- Ops to build
- 63
- Build cost
- 150 blueprints · 364 Σ-Dilithium · 43.4K Σ-Tritanium · 2.65K 6★ Common Refined Crystal · 9d to build
- Build requirements
- SHIPYARD level 63
- Full repair cost
- 648 Σ-Dilithium · 49.86K Σ-Tritanium · 2d 10h to repair
- Crew slots
- seat 1 at level 5 · seat 2 at level 10 · seat 3 at level 20 · seat 4 at level 35 · seat 5 at level 55 · seat 6 at level 65 · seat 7 at level 70
- Officer bonus (at most)
- Attack +3K% · Defense +3K% · Health +3K%
- Forbidden tech slot
- opens at tier 2
- Chaos tech slot
- opens at tier 2
- Active abilities
- Field Repairs, Ship Cloaking, Automated Combat Protocol
- Territory store
- G6 Uncommon FKR Blueprint Parts