At the start of each round

Trigger · combat

This can fire more than once in a battle, which is what makes stacking a question: whether a second application adds to the first or refreshes it depends on the ability. Fires once as each round begins, before any weapon fires that round. A round-start effect that depends on a status reads the statuses applied at that same round start, so a one-round status renewed every round start keeps a dependent round-start effect active every round, even though the previous round's copy has just expired. An effect on this trigger that lasts longer than the round fires again at every round start, and each firing is a new stack with its own duration rather than a renewal of the last one, so a per-round cut that never expires keeps deepening round over round. That is the default: an ability the game data marks as refreshing or as not stacking follows its mark instead. A status is different: it is on or off, and a new application renews it rather than stacking.

Token
RoundStart
Game code
18
Game name
trig_round_start
Timing
Combat
Cadence
Repeats — can fire every round
Effects last
To the end of the battle, unless the ability names a round count