Each time your ship takes Polaron damage
Trigger · combat
This fires off a weapon hit, so it obeys the game-wide rule that a hit-based ability activates once per weapon per sub-round. Where the ability has a chance, that chance still rolls per shot — a four-shot weapon rolls four times but lands the effect at most once. Declared by the game client before any ability carries it. By its name it is the Polaron counterpart of Each time your ship is hit: it fires on an incoming hit that deals Polaron damage. Not yet observed: whether incoming Infusion (the damage Infusion Capacitors add) sets it off as well as Polaron weapons.
- Token
- SelfHitPolaron
- Game code
- 120
- Game name
- trig_self_hit_polaron
- In use
- Not yet — declared by the game, carried by no ability so far
- Timing
- Combat
- Cadence
- Repeats — can fire every round
- Hit-based
- Yes — once per weapon, per sub-round
- Effects last
- To the end of the battle, unless the ability names a round count