Hostile Officer Counters

Concept · Inside a fight

In short: Some hostiles react to the officers you seat: name a listed officer anywhere on the ship and the hostile gains a large Apex Barrier, or destroys your ship outright at combat start.

A hostile ability can name officers it counters: “If any of the following Officers are present, this hostile …”. Present means seated anywhere on the ship that fights it — captain, bridge or below deck. One listed officer is enough, and the effect is the same whichever of them it is.

The counter is either a stat or a kill. The stat form adds a flat Apex Barrier at combat start — about 10,000,000, the same at every hostile level, measured from combat logs. Against a barrier that size, ordinary Apex Shred still leaves the hostile mitigating over 99% of what gets past its other defenses, so seating a listed officer turns a routine fight into one you cannot win on damage. The kill form destroys your ship at combat start, before a shot is fired.

Nothing about the counter shows in the hostile’s stats until the fight starts, and the game data does not state the barrier’s size: the value here comes from fights where a listed officer was seated, compared with the same ship against the same hostile without one. An officer who is not on the list changes nothing, however similar their name — the list is exact, and each hostile carries its own.

See also: Apex Barrier, Apex Shred