Critical Chance
Modifier · offense
The probability a shot crits, rolled independently for every shot rather than once per attack, so a four-shot weapon rolls four times. A crit multiplies the shot by the attacker’s Critical Damage multiplier, which is folded in before the isolytic split — so a crit raises isolytic damage too. Bonuses and reductions sum as percentage points before the chance is clamped to 0–100%, so a ship pushed past 100% keeps critting every shot until reductions take it back below — a hostile at +600% still crits every shot after a −100% cut, and a cut only bites once the total is under 100%.
- Canonical key
- CritChance
- Game code
- 9
- Game name
- CLIENTMODIFIERTYPE_MODCRITCHANCE
- Subsystem
- offense
- Badge shorthand
- Crit %