Critical Chance

Modifier · offense

The probability a shot crits, rolled independently for every shot rather than once per attack, so a four-shot weapon rolls four times. A crit multiplies the shot by the attacker’s Critical Damage multiplier, which is folded in before the isolytic split — so a crit raises isolytic damage too. Bonuses and reductions sum as percentage points before the chance is clamped to 0–100%, so a ship pushed past 100% keeps critting every shot until reductions take it back below — a hostile at +600% still crits every shot after a −100% cut, and a cut only bites once the total is under 100%.

Canonical key
CritChance
Game code
9
Game name
CLIENTMODIFIERTYPE_MODCRITCHANCE
Subsystem
offense
Badge shorthand
Crit %