Infusion Capacitors
Modifier · offense
In short: Infusion Capacitors add Infusion damage to every shot, on top of its standard damage: every 1,000 capacitors adds 1% of the shot’s standard damage, and Infusion Capacitor Spike multiplies that. Infusion skips standard mitigation and shields and lands on hull; the target’s Infusion Mitigation, Apex Barrier and crit mitigation reduce it.
Adds Infusion damage to each shot, as a share of its standard weapon damage: every 1,000 capacitors is 1%, so the Infusion share = capacitors / 100,000. Every flat source (officers, forbidden tech, consumables and Galactic Anomalies alike) adds to the same sum first; Infusion Capacitor Spike feeds a second term of this same modifier and scales that sum, so Infusion share = (capacitors / 100,000) x (1 + spike). The capacitors start at 0, so a spike with no capacitors gives nothing. The share has no ceiling at 100%: 150,000 capacitors scaled by a +100% spike make Infusion three times the shot’s standard damage. Infusion is dealt on top of the standard damage, like isolytic, not taken out of it: the target’s standard mitigation still removes the full standard amount. The share is the same on a critical hit as on a normal one, so Infusion grows with a crit exactly as the standard damage does. Infusion is a damage type of its own: it never merges with standard or isolytic damage. It skips standard mitigation and shields; the target’s Infusion Mitigation, Apex Barrier and, on a critical hit, crit mitigation reduce it (crit mitigation twice, as it cuts isolytic: off the gross Infusion and again after Apex Barrier), and what gets past them lands on hull.
- Canonical key
- InfusionDamage
- Game code
- 94005
- Game name
- CLIENTMODIFIERTYPE_POLARONCONVERSION
- Subsystem
- offense